_ Speedrun_ is a practice that has been done, except that the conceptualization of this new work raises questions. In what format can it be compete in Elden Ring in the world of Speedruns or Non-Hit? We are trying to find answers and we are asking ourselves the various issues related to this new proposal.

Towards the appearance of Speedrun subcategories in Elden Ring?

Between the fights of heads with ashes, the torrent use and use magic or not, it is very possible that Speedrun subcategories appear in Elden Ring. Players can choose to be quieter, allowing head fights with ashes, or even using the spectral horse (particularly for dragons or Radahn). Then, it will be possible to see other people playing “clean” without this type of additions.

Therefore, to give everyone opportunity, it would be better to include categories. Except that the work of the moderators will be colossal, because in the lapse of a minute, a player can use ashes of invocation, beat a boss and follow as if nothing. Players will have to show white legs, which is illusory. However, the categories seem mandatory for Speedrunning in Elden Ring to be really possible.

Invoke ashes: A problem?

It is very possible that the Speedrunners use the invocation ash during their games. Except that these are not part of the tradition of Souls, which makes the game much simpler.

Invocation ash are also a way to have much safer fights, since it is possible to receive little or no damage from the bosses thanks to these invocations. Therefore, the rules of the Speedrun in Elden Ring will take into consideration these calls and so “will eliminate” so that the fight among all competitors is more interesting?

We are forced to point out that a Speedrunner who does not use ashes will be at a disadvantage against another player who uses them. What is at stake will not be the same. And in the end, the rules of the Souls would be followed.

The open world: An obstacle to Speedrunning?

The open world could be perceived as a problem for the Speedrun, since it is possible to flee from the opponents and many points of interest provided with bosses. Therefore, the question may arise, do competitors have to discover the whole map or will be exempt from certain secondary bosses?

The ancient souls are more “pasathles”, with a very concrete path to travel to know the rest of steps to follow. Here, with Elden Ring, we are free to take the path we want, because the open world allows it. Therefore, will it be necessary to trace a path so that the players are paired to compete?

For such a large game, the SpeedRuns tend to be content to reach the end of the game as quickly as possible, with the credits marking the finish line, without worrying about the number of bosses achieved or the elements collected. But it is not impossible for more ambitious categories with detailed criteria.