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GAME*Spark Review: Monster Hunter Rise: Sunbrake -Sambreas

Monster
Super large expansion content of Monster Hunter Rise Sambreak ** This time, not only the Nintendo Switch version, but also the PC version has been released at the same time, and the maximum number of simultaneous users at Steam is about twice as much as Rise.

In Rise, not only adding means of transportation such as Gark and Sho insects, but also the lack of end-content, such as abolition of hot drinks and cooler drinks, is also performed. It was pointed out. I felt this problem, but this time, in this Sunbreak, the issue of Rise could be solved, and how was the new content feel? I will do it.

In addition, my history of Monster Hunter (Monster Hunter) begins with the first Portable. Since then, I have played most of the double cross, and in Rise, I was so addicted to complete medal and event challenge quests. In Sunbrake, we have cleared up to about MR100, and before the update Ver.10.0.2 distribution, we have cleared the quest Raijin once, so we will introduce the difficulty of comparison with this ending. increase.

Please note that this article is a review based on the play in Ver.10.0.2 , and may include a different part from the current distribution version.

Comparison with Rise-About difficulty

The Sunbreak released this time is an upper version that adds the MR (or G-class) quest that is becoming an annual Monhan series, but the difficulty adjustment is milder than the past work, and it is easier. I was impressed that it was not enough to be cleared.

From the viewpoint of monster firepower, if the equipment is prepared according to the progression, it can withstand three times even if you attack, so it is not much different from the top capture of Rise. Even after the ending, there are many excellent MR equipment, and it is possible to ensure firepower and improve survival capacity, so some players may proceed to the ending smoothly than Rise. 。

On the other hand, when I looked at the motion of the monster added in MR, there were few unreasonable things, such as I can’t avoid any struggle, but I noticed something flying up while attacking or running around the area. 。 Even if there is a gap in the monster motion, depending on the hunter’s weapon type, the attack chance may not be used well, and as a result the average hunting time will increase, so each monster between players. It is expected that the evaluation will be divided.

Did the end content improve ?

In Rise, Maka Alchemy was prepared as an end content after clearing. This element is a system where you can randomly obtain equipment (stones) with the skills to make hunting advantageous. However, in the past work, this system exists, and there are other ways to obtain a stone, so in Rise, which can only be obtained by Maka Alchemy, Rise is the inefficiency and options. The nothing but the neck was a bottleneck.

Looking at the specifications around the stones in Sunbreak, Maka Alchemy, which is released in MR, supports new skills, and the lottery rate of stones, which was useful at Rise, has increased. An item that improves the obtained pace, such as oil and Jingu Relaxing, has been added. The way to obtain a stone is still Maka Alchemy only, but it can be said that the efficiency has improved some improvement.

The details will be described later, but there are also elements such as puppet quests, so even if you do not completely solve the issue of Rise, it will be the same level as the past work. I felt it was.

** Matching in the lobby that I wanted to do

The multiplayer element of Rise is that you can start quests immediately by random matching Request for participation , and you can get through once and communicate before starting the quest Lobby . increase. With the former, you could play casually, and the latter had the advantage of interacting with users and consulting efficiently hunting.

However, when creating a lobby in Rise, all the recruitment texts are only selected from the template, so you can’t set the text freely, so you want to play with only specific weapon types. Difficult to call. In the lobby function of the past work, there were some things that were contrary to the public order and morals because of any recruitment sentence, so we could understand how to change to a template type, but as a result, the convenience was reduced.

Although the template options have increased a little in Sunbreak, it is a vague thing such as Let’s play with the master rank, and it is hard to say that it has improved. As an individual, I wanted to respond to the variety of templates, even though it was not possible to set free sentences.

Hyakuryu Yogyuki that has been left unattended

At the time of the release of Rise, it was introduced as one of the new content Hyakuryu Night. It is a quest that mixes tower defense-style elements with the original action game Monhan, and is a content that has a high degree of attention before its release.

When you open the lid, you can see Monhan, which emphasizes the replayability, the poor bite of tower defense flavor, and the difficulty of collaboration online that come from the unique specifications, and is still improved. I felt the quality of feeling room.

Although this content in Sunbrake is not added, it is completed by Rise at the time of the article release. The Hyakuryu Weapon, which can be made from the reward of Hyakuryu Night, had a function such as changing clothes to change the color of the weapon, and exterior change that turns the appearance into another weapon, but it is equivalent to MR. Because it cannot be enhanced to performance, it has become a function limited to Rise.

Other media interviews have denied the appearance of the MR version of Hyakuryu, but in Sunbrake, Monster and System are scheduled for updates, so brushes in the Hyakuryu Night Trade. Although it is impossible to up, it is expected that at least the Hyakuryu weapon will be leveraged in some form.

** Sambreak New Element Sex

In the Monhan series, there are many specifications based on multi, and the number of systems that take into account solo play is increasing as the work is released. Finally, Sunbreak has finally added Alliance Quest League Quest ** that allows you to experience multiple hunting in solo play.

This quest is a solo-only content that allows you to take NPCs for hunting, but there is also a important survey quest that allows you to freely select characters in addition to the fixed League of Combat Quest. In the latter, there are also powerful monsters that appear after the ending, so you can collect most basic materials with alliance quests.

In addition, the AI accuracy of the ally that you are worried about, but if you think that the success rate of the counter is high and if you think that you have left the front line, you will occasionally play with other players in multi. I feel the illusion as if I was. However, I feel a little annoying to use items that can be harmful to players depending on the situation, such as flash balls and gas gags depending on the situation. It is a regrettable point that you cannot specify the items used by the ally, so if you consider this point as a problem, you have to choose the choice of the applicable union will not be taken.

Replacement realizes diversification without raising new hurdles

In Rise, a system called replacement technique was implemented to replace the actions prepared for each weapon, but with the addition of Sambreak new action Replacement . During the quest, you can immediately switch the two-kind replacement technique set in advance. There is also a pioneer that can fill the ski after replacement with an avoidance action, and there are more options for players to take during battle.

Nevertheless, Monhan is a game that you often learn in the basics, such as items, sharpness management and map viewing. At the beginning of this action, I was pleased with the evolution of the game, but I thought in one corner of my heart, Can casual users arrive? However, I ended up being uneasy.

As a major reason, many of the replacement techniques are completed by them, and they are strong in synergies with other techniques, including those added in Sunbrake. It is said that there is almost no level of out of the question without a technique. There is no problem with MR capture without using Replacement, so I guess it was in a good position that people who want to use should use.

In addition, Fighting Competition , which is challenged with equipment and replacement techniques prepared by the game side, has a replacement technique for replacement for quests added from MR. At first glance, it looks as if the difficulty has risen, but in fact, there are many patterns in which one set has a biased replacement technique that is compatible with equipment, and it can be judged to some extent if you have the knowledge of the weapon type used, so it is a stuffed shogi-like. The side has been enhanced.

The armor is also upgraded in the second half-MR, so it can be said that it has been less unreasonable than the Rise fighting tournament quest overall. 。

Expected puppet quest expected for future adjustment **

The new system Puppy that suddenly revealed the existence the day before the release of Sunbrake. It is a system that corresponds to ferocious and extreme state in past works, which are different from subspecies and nushi.

A puppy monster is unacceptable, enhanced in both firepower and durability, and some attacks have added abnormal condition Blood Blood, like Puppet-like Mel Zena. The whole body becomes red and black.

However, the puppy evil has the advantage of hunters, so that the monster in this state has a red spots that can cause heavy damage when attacking and destroyed on the body part called pupped nucleus. Furthermore, monsters that have suffered a lot of damage during the puppet disassembly have more opportunities to appear in the offensive because the movement of puppet dying becomes slow, but on the contrary, damage is sufficiently damaged. Otherwise, it is also characterized by a powerful range attack called puppet burst.

During this quest, I repeat the cycle of puppet disguise → puppet dullness, but when I play it for a lot of gimmicks, I received the impression that it was not much different from the high difficult quest that was also in Rise. I did it.

The reason is that even if a system such as puppet nuclei and puppet hyperslinder is added, the durability of the monster has increased significantly, so the final hunting time does not shrink and the motion does not increase, so extreme stories. The feeling of it is just a hard monster if it does not hit the attack .

In addition, in order to avoid puppet bursts, we want to destroy the puppet nucleus and earn damage. However, depending on the weapon type, some monsters are installed in areas where puppet nuclei is out of reach or originally difficult to damage, so it may be more efficient to ignore the gimmick and attack weaknesses. It will be.

It is also a negative point that the dedicated dedicated dose of the dedicated reward available in the puppet quest is also a negative point, but in Ver.10.0.3, the puppy monster has been adjusted immediately, so expect to add content in August. I want to do it.

General comment

Monster Hunter Rise: Sun Break is definitely a good work. ** There are definitely points to worry about, but the foundation of the game has been evolved and improved, and it is a very satisfying work overall.

As with Rise, various monster systems will be added in the update again, and there are also convenient equipment for breaking through the top quests required for the ban Sunbrake, so even those who have no experience in Monhan are action. If you like games, you should definitely play.

General comment: ★★★

good point
・ End content with improved volume for quests with moderate difficulty
・ League Quest with high operation accuracy and a sense of co-fighting
・ Replacement that expands the range of play without forcing use
Bad point
・ Elements around the Hyakuryu Night that is regrettable to leave
・ Specifications of the lobby that have the same problem from Rise
・ At present, a puppet quest that feels somewhat insufficient adjustment

Is it possible to recall the quests to Genshin Impact?

The Genshin Impact is always a reliable traveler-a favorite messenger Tayvat, who is often drawn to help non-game characters and nations in solving their problems. The game has various types of quests: from local quests to quests of events, plot quests, quests of archons and others. With such a large amount of amazing content covering these quests, a big question: is it possible to replay them?

Can Genshin Impact be replayed?

Unfortunately, * there is * there is no way to replay the quest after its completion . All Genshin Impact content is available in a linear temporary scale, following the actual travel of the traveler along Tayvat. As a result, even events that fall under a certain stage of the traveler’s travels are never repeated. In the same way, after the completion of any quest, there is no way to return to the past and repeat the events that have already occurred.

However, there is a way to listen to a dialogue for tasks of the archont as well as plot quests that you have already completed. Go to Paymon menu and select Archive Then click on travel magazine . Switch between the two tabs above to view all the archont and plot quests you performed, and listen to the replicas of all characters as much as you like.

Can you return to the quest domains in Genshin Impact?

Unfortunately, this is also impossible to return to the domains associated with the quest after leaving them. Therefore, if you missed any chest with treasures or a subject of collecting during a race, this loss cannot be replenished. The good thing is that all chests with quest domains are not counted in any achievement, so that there are nothing to worry about.

Check out our guidance on how to get all the chests with treasures in the quest domain of the incident in Genshin Impact-the head of Acer Palmatum so as not to miss a single chest in this quest!

Xbox Game Pass: Quests Guide and Instructions KW 06/2022

Today we introduce you to Xbox Game Pass Quests Guide including instructions of KW 06/2022. The new Quests week runs from 08 February to 15 February 2022.

Xbox Game Pass Quests KW 06/2022 Guide

  • Quest: Win a player level.
  • Game: Steep
  • Points: 50 points

  • Quest: Play 0/1

  • Game: Cris Tales
  • Points: 25 points

So that you can conclude the quest, a simple start of the game is already enough. The fastest way to complete the quest is to start the game via the Xbox Cloud.

Weekly Xbox Game Pass Quest Guide - Earn an Achievement in Game Pass, Kill It With Fire Part 3
* Quest: Individual design – 3 Game pass play games or achieve 3 successes in the Game Pass Games
* Game: Optional
* Points: 10 points

Instruction : The easiest way is the Game Pass Games to play here. A short start is enough for it to be counted. Every week there are two games where your Reward’s points can collect if you do this power you already have two of three games. If you are looking for a game, what you may already have on the Xbox or also installs a small game to get the points. To save yourself an installation, a game works from the cloud with the Game Pass App.

  • Quest: Earn a success in Game Pass – 1 Game Pass Success
  • Game: Optional
  • Points: 10 points

Instruction : Just unlock a success in a Game Pass game. The easiest way to Rocket League, Descender, Ark or Other Indie Games.

  • Quest: Daily Quest – Complete 4 Daily Quests
  • Game: Optional
  • Points: 10 points

Instructions : The quest is created in two days. Sign up on the Mobile App (Xbox Game Pass App on the phone) and just briefly starts an Xbox Game Pass game on the Xbox or also on the phone via Cloud. Makes this twice and the quest is done.

Other topics:

  • All Xbox Game Pass News in the overview
  • Microsoft Rewards: Beginner Guide and Instructions

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