Chivalry 2 offers players the opportunity to choose their characters from two warring factions. Whatever their ideology, players have the opportunity to choose agate or Masons for presenting in Chivalry 2. If you are not sure of this choice, we will help you decide whether you should choose the agates or the Order of Masons in Chivalry 2.
The decision to take the side of any of the fractions is not a matter of life and death. You have the opportunity to choose the side at the beginning of each match. Moreover, you also have the opportunity to change the side in the middle of the match, provided that the teams are balanced and there is a place in another team.
So, if this choice does not have a serious impact on the game, why is this solution important? This is because both fractions are rivals and have their own knowledge, values and reasons for the struggle. In addition, we are talking only about cosmetics. Red is suitable for the Order of Masons, and blue-for members of the knights of Agatha. Or to order!
Here is the breakdown of both sides so that the players can decide which of them to choose.
Agatha knights are supporters of chivalry. They value religion and justice. Members of Agatha Knights are persistent supporters of birthright and heritage. That is why most agata knights from wealthy provinces. The agama knights are swore to the crown’s defenders and lost the civil war in Chivalry 1 of the Order of the Masons.
The knights of Agatha now returned to protect the crown and establish the king’s power again, and King Argon II led them, but this time they are less likely to show mercy that they previously showed.
The Order of the Masons is the Order of commoners who want to rise and pay any price in order to crush the restrictions of birthpoint and piety. These commoners were rallied by General Malrik after a defeat from the Tenosians. Members of the Order of the Masons believe in force, discipline and ferocity, and these are the driving forces of the Order of the Masons.
After the victory during the Civil War in Chivalry 1, General Malric secured the whole kingdom, and now he concentrated only on strengthening his army and crushing everyone who doubts the legitimacy of his reign.
Now that you know the story and plans of both parties, you can make a more balanced decision. You can take the side of the nobles and the Lords of Knights, taking the side of Agatha knights, or fight along with the once depressed commoners, joining the Order of the Masons.
Impossible not to remember the Chaotic launch of Efootball last September, pushing Konami to apologize and promising to correct all errors as quickly as possible. After several months of intensive work, the Japanese publisher seems ready to return with a complete and definitive version, wearing the update of 1.0.0 and completely revised and corrected. It is also on April 14, in a week, that this new version will be deployed with the help of a community that has stopped transmitting its returns to the development team. In a new message posted on the official website, Konami thanks all the people who participated in this collective effort and guarantee an experience finally pleasant, without shameful bugs either. However, developers specify that other features will still be added through future updates. In the meantime, a first list of changes has been drawn up. This is what changes:
Improvements and news of EFootball V1.0.0
Changes in commands in defense and adding “Request a pressing”
After revising the order of priority of defense-related actions, we decided to change the default keys settings to make the Defense more intuitive. The pressing commands available in earlier versions will also be reinstated in the game.
In addition, we have added a new command, “Contact with the shoulder”, which allows you to recover the possession more proactively.
Pressing: Retrieve the possession by putting pressure on the bearer of the opposing balloon.
Contain: Press the opposing dribbler with less open posture and short strides. Also effective for blocking passes or shots.
Contact with the shoulder: Push the opposing player with the shoulder to recover the ball. Especially effective when the opponent has remote the ball from his foot or that he seeks to make a cushioning.
Outside the individualized defense, we also re-evaluated the elements of the team defense. The “Request Lury” command has also been added to the game. In addition to sending multiple players on the ball, other teammates will work in cooperation in order to recover the possession by blocking passes trajectories and advance the defensive line.
In addition to these additions and functional changes, we also brought a lot of changes to other elements of the game essential to the defense to offer you a more responsive and intuitive experience at the time of defending.
Improvements of the passes and new command “POWER POWER”
In addition to the defense, we also received a lot of returns about the passes. Many of you have commented on the slowness of the passes and the high number of passes errors. This is why we have made improvements focused on the equilibrium of the game and the satisfaction of the orders.
In general, we accelerated the speed of the passes, so that the rhythm of the matches corresponds to the defense improvements described above. In addition, we also integrated a mechanism that uses the bouncing of the balloon as an acceleration force. This will be very practical in the context of the passes in a touch, for example, because the speed of the balloon will increase thanks to this mechanism. We thus get a “set of rhythmic passes”, essential element of modern football.
With regard to pass errors, we concluded that they were caused by the actions of the smugger and the recipient during and after playing the pass. So we integrated the following patches:
\ – Improvements of pass target decisions
– Improvements of I.A’s decision-making. at the reception of passes
\ – Improvements of movements upon receipt of passes
Following these corrections, the reproduction of abnormal pass errors has decreased sharply.
In order to make the pass game more enjoyable, we have also added a new tool, the “power” command, which allows you to hit the balloon according to various special trajectories. Thanks to these commands, you can impose the rhythm of the attack and slip more decisive passes.
More shots trajectories for greater satisfaction
With regard to shots, we made the following two improvements:
– Improvement of shots speed by giving priority to realism and satisfaction
– Adjustment of the frame rate framework to reflect match situations appropriately
In addition, we added to the game a variety of shots and trajectories for each situation, such as “power shooting”. All this should allow you to live a lot of realistic situations facing the goal.
Strategic evolution thanks to improved dribble functions
In order to improve the maneuverability of the dribbles and offer you a more rewarding experience during duels through realistic actions, we have made the following changes:
\ – better accuracy of balloons tracking and response to actions entered by the left analog stick
– Improved response to SPRINT shares seized
Other functional enhancements have also been made among which the improvement of the reactivity and behavior of the balloon with the new command “sudden change”, but also simpler feints actions to grasp. We hope that these improvements contribute to creating a more enjoyable experience in dual situations against adverse defenders.
Enhanced online connectivity
In order to improve online connection stability, but also to reduce the number of canceled games, we decided to adopt a client-server system from this new opus.
In this same optics, we are constantly looking to improve the response time of online matches.
In order to ensure the best football experience, we will continue to supervise the situation after the update and make the necessary improvements.
Additional features for the game plan
In order to restore appreciated features, we have integrated the following additional changes and features to the game plan while correcting some problems:
Additional features like “Training Change”, “Individual Instructions”, “Automatic Settings”, “Secondary Tactics”, “Data Management”, and so on.
– Improvement of loading treatment for better reactivity
This is just the emerging part of the iceberg because we have integrated many other features and patches related to playability. Stay connected because we will develop more detail this “new football game” at the exit of the next update!
Team creation with “dream team”
Originally presented under the term “creative team”, this mode of play that allows you to create your own team will now be added to the game on the next update is now called “dream team”. But this is not the only change because we decided to rework a lot of our original ideas so you can create your own dream team.
“Dream team” is much more than just creating a team composed of the best players and managers.
In this mode, you will be able to choose your favorite players and managers at the time of recruiting them. You will then be able to develop your players according to your own style of play. You will have almost total freedom when building your team according to your preferences.
Design your unique “dream team”, with your favorite players and the players you have developed, and give life to your own style of play. You can confront the “dream teams” other fans around the world and The myriad of football approaches and game styles they have to offer.