A few days ago, we wrote that based on the modification for Cyberpunk 2077, which replaced the NVIDIA DLSS with AMD FSR 2.0, a similar mod for Dying Light 2: Stay Human was made. Now we have a video in which these technologies were compared directly, and also added to them the FSR of the first version.

The comparison was carried out with the NVIDIA GeForce RTX 3080 video card in resolution of 1440P with maximum graphics settings. Ray tracing is also activated, and you can see all the settings at the beginning of the video.

As you can see, the personnel frequency when using FSR 2.0 and DLSS is almost identical, but the red technology was introduced into the game with a moder, rather than developers from Techland. This may mean that with additional optimization, you can achieve a more interesting result. At the same time, we recall that FSR 2.0 does not need tensor nuclei or other proprietary iron.