In an interview with Cory Barlow, director of the last God of War developed by the Santa Monica study, following the PC version of the game that was launched this week, it has been revealed that the initiative to bring certain exclusive Sony to PC that It has been developed in recent years it was not the initiative of Sony itself, but of its internal studies.
When GameInformer, asked Barlow if bringing God of War to PC had been initiative of Santa Monica herself, he pointed out that, in reality, Sony’s different internal studies played a very important role when bringing the exclusive to PC.
I think was the set of studies, who thought this was a very good idea, that we should be thinking about it. At some point, I think it reached the limit point, we had left so many suggestions about it that they simply said We are tired of Hear him, okay, let’s do it.
It’s a process, added Barlow. We are still resolving, as a company and as individual studies, how to do it and what will be the process and strategy.
Barlow also acknowledged that he did not have no idea if the arrival of God of War to PC would mean that the next delivery, God of War Ragnarök, would take less to take the jump to PC. At the moment, we are studying each case, a game behind another, looking at each one and saying: Is this the best option? And we will weigh how it works. If people enjoyed it, what did we do well, what We did wrong and what we can do better in the future. But, at the end of the day, it’s Sony’s decision.
God of War is the fourth game First-Party of Sony to launch on PC, after Horizon: Zero Dawn, Days Gone and Death Stranding last year. Next year, you will arrive uncharted: Legacy of Thieves.