Wi-Fi Dual Station is the name of what shows up to be quite the leap for latency-sensitive video gaming where a wired connection remains top however, for exactly how lengthy? Probably for life but the gap is getting shorter.

How Does Latency Affect Online Gaming?

Qualcomm along with Acer, AMD, Lenovo, Microsoft, Snapdragon Compute Platforms and Valve collaborated to allow this brand-new tech that uses numerous Wi-FI bands as well as antennas concurrently. As they stated in journalism launch By simultaneously utilizing the 2.4 GHz as well as 5 GHz band (or 6 GHz where offered), latency problems in one band can be easily resolved at a system-level both swiftly and also transparently to the end customer .

Currently sustained on Vapor from Shutoff with their Steamworks SDK however it s presently limited to Windows 11. As for Linux support? That continues to be to be seen. It possibly won t be long prior to someone deals with it.

Right here s the thing though– we expect Shutoff at some time ahead out with a wireless VR headset and there s been licenses and leaks that give some great supporting evidence in the direction of that (that we ve covered in previous posts). A standalone set would no doubt run Linux as well so this is likely component of Valve s plan.

We re seeing significant reductions in jitter as well as packet loss with Wi-Fi Dual Station enabled, specifically when the AP is greatly loaded, claimed Fletcher Dunn at Valve. This is necessary for any type of online title, and also especially beneficial for competitive on the internet titles such as CS: GO and Dota 2. Gamings utilizing the Steamworks SDK for networking will experience these very same benefits without any added advancement time.

From what Valve designer Fletcher Dunn pointed out on Twitter in a brief thread, some job on this will be included in their open resource GameNetworkingSockets.

Post extracted from Fletcher Dunn.